But the ferocious unpredictability of the monsters and the faced paced action are still enough to keep you on your toes and constantly switching between weapons for the most effective way of fighting. Typically combat amounts to repeatedly striking at the enemy’s weak point with whatever element they are vulnerable to until a bond break occurs providing a proper opening for finishing them off. That said, the fights themselves aren't quite as complex as some of God Eater’s peers. Far from it, as with with increased speed of combat, a lot of these fights especially late game can be quite exhilarating, helped out the the creative monster designs. Now that’s not to say the actual monster fights aren’t fun. The focus is far more on your personal character and playstyle making you feel like you're an actually unique member of the God Eater’s, growing and becoming stronger alongside your teammates. While the likes of monster hunter or Toikoden tend to put their focus more on the actual hunting and slaying of the monsters, God Eater is first and foremost a proper roleplaying game. And that’s where I think the main draw of God Eater is. Like I said, by giving only a select number of options for each element of the game to the player, the devs made each element far more meaningful and allow for a huge variety of customization with how you play. There is an absurd amount of depth the customization available, and while some people seemed to think this is dumbed-down, I disagree.
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This is all before we get into things like Blood Arts which add special effects and new attack types depending on which weapon you’re using, bullet editing, or using items in combat to gain an advantage Additionally each weapon type has different special attacks and abilities they grant the user, such as the scythes long slash, the sniper’s stealth mode, being able to same reserve ammunition for the blast gun, etc. What I like about this is how by only have a few different weapons types, 6 for blades, and 4 for guns, each weapon type feels special and unique and each forcing you to completely alter your style of play in order to use them most effectively. Both have several different sub types that alter how you play the game. In combat you have two different weapons to choose from, blades and guns. The combat has a much greatly emphasis on speed and reflex, going for a more flashing and stylistic approach, evident in it’s heavily anime influence. Instead of the more grounded feel that the majority of monster hunting games tend to go for, God Eater instead takes a different approach. It’s really easy to say that Dark Souls is a far more intelligently and cleverly designed game, and fact that few would argue with, but the comparison is kind of missing the point of the later. It’s a lot like comparing Dark Souls to say God of War. And two, despite how popular that comparison has been, it’s not very accurate. One because while they are excellent games, I’m not exactly a big fan of monster hunter. Now as difficult as it may be, I’m going to avoid any obvious comparisons to well known monster hunter series.
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The basic formula of the game is that of a standard monster slaying game, where you will undertake missions from a hub base to eliminate a variety of different beasts in order to obtain materials to craft new weapons and gear in between missions to slay even tougher monsters. Your player created character is a member of the God Eaters, a group of specialized soldiers whose sole purpose is to eradicate the aragami menace and ensure the safety of humanity. Set in the distant post-apocalyptic future, a mysterious race of monsters known as aragami have driven the human race to near extinction, forcing the survivors into walled off districts and mobile cities in order to survive. God Eater is one of the few that succeeds. Few are able to break far enough out out of conventions to truly do their own thing or take a fully different approach to gameplay, enough to make a new, fresh experience. Of course, as would be expected, many of these clones are unable to hold their own against that which they are duplicating. And, to be fair, why should it, when so many people gain such high enjoyment from that series. The world has no shortage of Monster Hunter clones. Scroll down to read the review, or watch it in video form here!